T Jefferson Raines
907 E. 820 N. apt #12
Provo, UT, 84604
(435) 817-5430
rainesoft@gmail.com
Education
Brigham Young
University
BFA Animation
April
2014 (expected)
Student Film Experience
Owned 2014 - Rigging Lead
Chasm 2013 - Asset Rigging
Estefan 2012 - Character Animation
Butcher'd Meats 2011 - Texture Painter
Employment
Experience
Fouressence/Rainesoft
(Freelance)
2003-Present
BYU Harold B. Lee
Library Assistant Exhibit Designer
July 2011-Present
Languages
Python
Maya Embedded
Language (MEL)
C++
REFERENCES
R. Brent Adams (801)
422-4504
Eric Howard (801)
405-7715
Pam Jones (928)
428-5716
Kenny Rhodes (928)
428-8469
Reel Breakdown
1: Stretchy spine
was created with ik spline and fk joint chains. Volume preservation executed with a network of
multiply/divide nodes driven by the spline length. The y and z axes of
the joints are scaled inversely proportionate to the scale of the spline.
2: Stretchy ik arms
executed with a similar network as described in #1, with addition of a limiter
to preserve the elbow bend. Elbow control
implements cluster deformer driving center of spline for shape definition of
arm. Elbow control set to follow pole vector.
3: Waist and hips
separated for individual control over rotation but share transforms.
4-5: Stretchy legs
employ similar system as arms, see #2 for details
6: Foot roll driven
by sliders contained in foot handle.
7: Examples of
possible expressions attained with joint driven facial rig. Neck and jawline deformation are a product of the
volume preservation system described in #1. Upper and lower lip controls
able to move with upper and lower jaws respectively, independently, and as a
group to promote ease of use during lip synch.
8: Incomplete
example animation of Jeff character rig by Markham Carroll.
9: Feathers rigged
in three segments; upper arm, forearm, and index
finger. All feathers radiate from aforementioned bones whose motion is
driven by their parent bones and blended with a series of orient constraints
and math nodes.
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